Drum and Bass. A basic guide to building a Drum & Bass tune. How to build the beats; how to build the bass.
Method 1 of 2: Beats and Drums
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Set the speed of your sequencer to 170 - 180. This is more or less the speed you want for DnB.
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Assuming you have a 4/4 bar of music, adapt the sensitivity of your sequencer/drum machine to 16. This means that each "beat" in the bar
(i.e. where you count 1-2-3-4) will be broken into 4 fragments. Write a
Bass (Kick) drum on the first and eleventh beat within the
bar. If you are playing your tune, you will have a "syncopated" drum
beat, i.e. the drums will not fall precisely on the "1-2-3-4-" we
discussed earlier, but on the 1 and between the 3-4 beat. On its own
this doesn't sound too rhythmic, so, we need something else.
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Add a "snare" or identical
sound (high hats can work, check your soundbank for a sound you like-
but it must be tonally higher than the bass drum). Add this beat to the fifth and thirteenth
beat of the bar. This should give the familiar DnB
"Bang---TickBang--Tick---" sound. This is the basic break beat for DnB
(at this speed) and Hip Hop at lower speeds.
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Build on top of the beat.
For example, one could add hi-hats over the 1-3-5-7 etc(every other
16th beat) of the bar, or you could add a snare around the 7th beat, or a
kick around the 14th beat. That's for you to identify- this is one of
the areas where the inspiration comes in...
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Add some assortment. A song
with one simple bar loop is going to get boring mighty fast, so you need
to vary the drums a bit. Nonetheless, this doesn't mean just change them bar
after bar- this would lose the tune's structure (a vital ingredient in
DnB). In order to add change, but keep structure, you must make your
changes repeat over a "phrase". In this case a "phrase" is a sequence of
4, 16, or 32 bars. For basic hardstep a la Roni Size/ general club DnB,
change the drums every bar for 4 bars, then repeat again. This should
be complicated enough to stop the song from sounding boring for now,
although you will have to think of changing the drums again, later in
the song (again in a 4-8-16-32-64-128 etc etc bar phrase--remember, it's
how it sounds that matters, not how mathematical it is. These are guidelines, which, on occasion, are made to be broken, after
you have understand them.). If you want a more complex (as was once
called "intelligent DnB") beat, you should intent to use a 16 bar
progression, or if you are extraordinary, 32 (listen to Paradox - a DJ's
nightmare, brilliant music, impossible to mix).
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For more diversity: If
your sequencer will let you, try editing the 'velocity' of some of the
drum notes so they're not all the same loudness. Further, try to "break"
the beat at the end of phrases by doing something different in the last
bar of the drums - change the pattern somehow - dropping notes, adding
notes, changing the note locations.
Method 2 of 2: The bass
The bass (experiment with different waveforms) can
either be organized over a single bar or can be played over the
progression/phrase (i.e. the 4/8/16 bar sequence mentioned above).
- Consider using the bass in conjunction with the bass drum. If you don't, you may confuse the beat of the song (despite the fact this can sound very good if done well).
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If you are playing the bass
over the progression, have it repeat every, for example, 4 bars, and
then have a change on the 13th-16th BAR (not to be confused with the
(16ths of a Bar under drums above). This will give it a bit of
variety and give some "flow" to your music. All being well, you will
have a functional, if not a little bland, drum and bass tune.
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Make it into a full piece by duplicating the whole above process and make many different sections
of the tune that you will fit together (following the 16/32/64 pattern
above). This will give you a varied tune that should sound a little bit more complete.
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Bring the whole tune together.
You can do this in a number of ways, you can use vocals and add that
over what you already have done; you can use some atmospheric pads to
make it sound a little modern and trancy. You can add traffic noises or
speaking to give different atmospheres, etc. Really the sky (meaning
your imagination) is the limit here. DnB is crazy experimental, so
anything goes with sounds. Think bold. Think of your song as a story.
What are you trying to get across? The bustle of the city? Angry
drivers? Birds migrating south for winter? Whatever, just try to
visualise what you are trying to capture in your mind and then add some
effects that you think would suit that. You may find that it keeps you
more focused on a "theme" for your song and helps with keeping you on
track.
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